The process of simplification, which we have already mentioned, mainly concerns the micromanagement mechanics, which greatly affect the playing time and the depth of the action itself. The problems of Age of Empires 3: Definitive Edition emerge in particular by making a direct comparison with its predecessors.
Of course it is so, since we are talking about a remastering and not a remake, as it is also natural that the criticisms that invested it then also concern this new version. The gameplay has unfortunately not received the same treatment and turns out to be the original one without any significant variation. Also noteworthy is the work on the interface, which has been completely revised and made customizable, which never hurts in similar titles. So, from a purely cosmetic point of view, the work done by Tantalus Media and Forgotten Empires is truly remarkable, so much so that Age of Empires III: Definitive Edition looks good in front of most of the strategic in real time released in recent years, where the predecessors were instead weak from this point of view (they have been embellished anyway, but it has not been possible to take them beyond a certain threshold, insurmountable due to their original setting). The narrative side has also undergone a complete overhaul, with the addition of filmed sequences well made, made using the game engine. The reason is simple: the engine is fully 3D and allowed improvements to be made more quickly, without affecting the original gameplay too much.įor example, we have high resolution textures, more defined 3D models, support for higher resolutions, as well as many effects embellished with respect to the original, such as those of explosions or the destruction of buildings, made more realistic thanks to the use of an engine. From this point of view we are faced with a paradoxical situation: Age of Empires III: Definitive Edition is certainly the most modern exponent of the trilogy, but in the worst sense of the term, so much so that replaying the first two episodes, in particular the second, it was a joy, while the third made us struggle a little harder.Īs mentioned, the graphic remastering of Age of Empires III: Definitive Edition was more incisive than that of the previous chapters, although the work done is reduced overall. As we will see in the course of review, is also the weakest episode of the group, despite the large bulk of content offered and despite the graphic remastering being more incisive, albeit less clear-cut, than that of the other two episodes.Īge of Empires: Definitive Edition and Age of Empires II: Definitive Edition, however, had on their side a conceptual grandeur that is completely missing from the third chapter, more dedicated to expanding its audience by making some simplifications to the original formula and turning the gameplay towards that of the most famous real-time strategists of his time. Age of Empires 3: Definitive Edition is the title that concludes the restoration work of the Ensemble Studios series, started years ago by Microsoft, waiting to launch Age of Empires IV.